Jeryline (
demon_knight) wrote2020-01-09 10:26 pm
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Entry tags:
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lastvoyages
User Name/Nick: Bianca/Binky
User DW:
glazedmacguffin
AIM/IM: PositronicCache
E-mail: glazedmacguffin@glazedmacguffin.com
Other Characters: Ronald Sandoval, Zev Bellringer, Agent K, Gaheris Rhade
Character Name: Jeryline
Series: Tales From the Crypt: Demon Knight
Age: 22
From When?: Not long after she becomes the newest Demon Knight. I think it can safely be assumed that she will have ended up fighting more demons, judging from the end of the movie and Brayker's constant concerns.
Inmate/Warden: Warden. Jeryline is a former convict that's already done her time and was out on work release, under the supervision of Irene. She's a good person that doesn't want to hurt anyone if she can help it, but has gotten into trouble because prior to becoming a Demon Knight she had no direction in life. After her experience in Wormwood and fighting the Collectors she found her motivation and would gladly help someone else find theirs. She's also inspired by generally good intentions even if she did some questionable things in the past (theft and I assume minor drug dealing to make ends meet).
Item: Her key to the universe (it contains a bit of the blood of Jesus Christ and all the Demon Knights before her).
Abilities/Powers: Jeryline has all the memories of the Demon Knights and is generally a tough and competent fighter. She's ageless but not immortal (she can be killed, but she won't die of old age), and is otherwise just a strong human.
The key itself may count as a power. A drop of blood in a doorway creates a barrier that will kill a demon if they pass through it, and the key can repel vampires. If it touches either it will burn them and the only way they can touch it is with a solid barrier between the key and their skin (the Collectors all had special cases for it). More than a little can kill an unholy being.
If a limitation beyond her own reluctance to use up the blood is needed (and she's very reluctant to use that blood up); she'll only be using it to bar up her front door. Anywhere else on the Barge, because of the nature of the ship, won't allow a seal to stick (unless it's a personal doorway she has permission to seal off). I would like the potential for later plotting but I can always wait for special events.
Personality: Jeryline doesn't like to be indebted to anyone and she's actually resentful of anyone that tries to hold anything over her head. This ranges from small matters (like passively acting out against Irene by not actually doing her work release duties because Irene tries to emphasize that she should be grateful for giving her a roof and a reason to be out of prison) or greater instances (like when the Collector offers Jeryline everything she always wanted including safety and the ability to travel the world if she hands over her soul which earns him a spit in the face).
On that account, Jeryline is also crude and rude. She's developed a tough, abrasive side from her time in prison and on the street previously and will talk back to anyone she disagrees with or talks down to her. She will be flippant and snarky even while she's taking a situation very seriously. She not refined in the slightest and has no concern about being fashionable; almost everything she wears is functional and convenient. She'll outright ignore commands she doesn't care about (like to do her work) or warnings (like to not let her cat in the house even knowing it may be possessed by a demon).
Jeryline has an incredibly good heart despite her harshness. When forced into a situation where she had to hurt people she cared about, especially Uncle Willie she looked for any other option possible. She couldn't let Brayker kill her cat and barely let him test to see if the cat was still normal by touching it with the key. She deviated from the main group as they were attempting an escape because she heard Danny (a little boy) crying.
When it comes down to it, though, she'll do what's necessary even if she really doesn't want to. When Uncle Willie and Danny were possessed, she fought back against both of them and even killed Danny in his monster form. In both cases she pleaded for them to stop first, but their tortured souls couldn't be reached. She did try, however. She also was very upset when Brayker died, not just because she wasn't prepared to take his place but because she'd grown to like him in their short time together.
She takes her job as the new Demon Knight seriously, and was ready to take on and watch out for any of the Collectors when they showed up for the key. She hadn't addressed the first Collector during his first attempt at seducing her and she cleverly found ways to fight against him that he hadn't predicted (despite having some warning considering her earlier behavior). The first way that she attacked him was covering herself with some of the holy blood and went after him with the intention of fighting him hand to hand. When that failed she put the blood in her mouth and spat it in his face when he got close enough. This was enough to do him in. Consistently she shows a willingness to fight at great risk to herself and intelligence under pressure.
Jeryline is an adventurous spirit, though. Given the opportunity and removed of the weight of work release over her head, she began traveling on a bus with her cat in a carrier with her. Still faced with danger, the Cryptkeeper says that she continues the journey "happily ever after", even though you know from the end that she's being pursued by more Collectors.
Barge Reactions: She would act as if the Barge wasn't a big deal at first but she would be legitimately impressed by it and excited about the ideas of ports. She wouldn't like breaches because they would be like possessions. She would still have a healthy hatred for demons and wouldn't let any (or any vampires) get near her or the key, but wouldn't instigate anything because she's not a hunter, she's a protector. She would be extremely suspicious about it, too, since she's used to people lying to her and promising that they're not as bad as they seem. Good or bad, she wouldn't take anyone at face value.
She would probably be more sympathetic towards people who had harder lives than those that had it relatively easy and easy by her standards is never having had to be in a position where you did things to survive that would put you in jail. She also would be more sympathetic to inmates that had done prison time than those that were corrupt law enforcement or some sort of authority figures. She would probably be flat out hateful to wardens that abused their power.
Her ultimate deal would be to scatter the other keys again, making hers less of a lucrative item. But if she couldn't stay long enough to finish her deal, she might try to recruit another person to take the key to their universe (so long as she knows it's a different one from hers), permanently breaking the cycle.
History: Jeryline found trouble early in life, going from the juvenile system to the adult because she could never find a way out, and every way she found required her to be indebted to someone. She was put into work release and found herself with Irene at the converted church-turned-motel in Wormwood, New Mexico. Irene only took in long-term occupants in her establishment, so she came to know the other inhabitants well. Cordelia, a prostitute with a heart of gold and Wally, the disgruntled postman who loved her. She vaguely knew (and ignored) Cordelia's regular client Roach who worked at Homer's diner (which wasn't too far away), Sherrif Tupper, and "Deputy Bob". She was especially close to Uncle Willie who was almost the father she never had.
It seemed like another normal night when "Brayker" showed up and asked Irene for a room. Irene made an exception for him because he was able to pay in hundreds in cash, but she was suspicious, and after Jeryline showed Brayker to his room Roach came in and told them someone had tried to steal Homer's car at the diner. Irene called the police and Sheriff Tupper showed up with Deputy Bob and a stranger that claimed he was a collector of rare antiquities. He said that Brayker had stolen an item from him and he wanted it returned. They cuffed Brayker for both the accused theft, speeding as evidenced by a previous car accident, and for having assumed the identity of a man that died five years before. The Sheriff received a call that the Collector had stolen a car. He prepared to take them both back to the station, but the Collector turned and punched right through the sheriff's skull.
The inhabitants of the motel watched in horror as the Collector couldn't get the head off his hand, so he just tore it off the Sheriff's body. When Deputy Bob pulled his gun, Brayker managed to steal the handcuff keys and free himself. The Collector threw the head at Deputy Bob and attempted to attack Brayker, but he pressed the key against the side of his face and burned him with it (though he's left unmarked). The Collector jumped out the window of the church, and explained to everyone that he wanted Brayker's key and they were all going to suffer if he didn't get it. He used his own bright green blood to summon lesser demons.
Brayker started putting drops of blood in all the entrances while Jeryline and Uncle Willie ran for the back door, but there were demons out back as well. The whole exterior of the building was swarming with them, but they couldn't get past any of Brayker's barriers without being destroyed. He warned them about possession and attempting to go outside, but Roach attempted to drag Cordelia anyway. Roach abandoned her out there and Wally saved her, becoming injured in the process. When they come back inside, he warns them that only the blood from the key or shooting the demons in the eyes can stop them.
Jeryline insisted that she needed to go get her cat, but Brayker wouldn't let her. She followed him as he finished sealing up the building, joining him when he reached her room and asked him who he was. All he could tell her was, "Just an old man, running out of time."
The cat found its way in and when it was startled, tried to run out again. They chased it down and discovered that it wasn't possessed by pressing the key to it, but then they also found a potential exit to the inn through the mines. Uncle Willie (who was familiar with the mines) was sure that he could lead them out. Brayker refused the offer at first, saying that they were safer in the house, but before they could argue more they heard Wally screaming; Cordelia had been seduced by the Collector and possessed and was killing him. Brayker was still hesitant about mines, but after the possession and Irene lost her arm in the ensuing battle (putting her life in danger from blood loss) the others decided to try the mines. Jeryline went with the group, helping along Irene. Brayker decided to follow finally and sealed the mine shaft behind them.
Jeryline heard crying that turns out to be coming from Danny, Homer's son. Just as she found him, the possessed parents found them both and started pursuing them. They all ran back towards the mine shaft entrance, and Roach decided he wanted to shoot possessed Homer. The shot broke the seal, and everyone has to run for one of the larger seals formed from an accidental spill of blood. As they all catch their breath, Brayker finally tells them exactly what's going on. He takes off a glove to reveal seven stars on his palm that match the shape of the stars on the face of the key. They only match because they've "lined up". Like tumblers on a lock, seven people, seven stars. The right night, the right time.
In the beginning, God created Heaven and Earth, and the Earth was a formless void, and darkness created the face of the deep. But the darkness wasn't empty, it was full of creatures and these creatures had seven keys formed into a circle. They could focus the power of the cosmos with these keys, until God created light and banished the keys and the demons to the far corners of the universe. Two or three million millenia later, the demons had returned with six of the keys. To protect the remaining key, God gave it to a thief named Sirach who filled it with the blood of a crucified carpenter. When Sirach was about to die, he filled it with his own blood, which in death had the same potency before he passed it on to the next "Demon Knight". The previous Demon Knight to Brayker was a soldier named Dickerson, who died as they were ambushed by demons on the battlefield in France on August 23rd, 1917. If the demons manage to collect the keys, they can bring back the darkness.
Then they realized Danny had disappeared during the explanation so they went looking for him. That's when Jeryline met the Collector.
He appeared to her in her room showing her pictures of the places she always wanted to visit. Far away places, and pasted on images of herself looking happy and enjoying the locations. There was another image, a silk-screened picture of herself, with writhing demons behind it. The Collector told her he could give her that freedom, those places, and if she didn't accept she would end up like Brayker. Blood soaked into the picture of her and it dropped to reveal Brayker being torn apart by demons. She watched in horror before the Collector appeared to flirt and appeal to her more. She spat in his face rather than accept the offer, but he patiently insisted that she would eventually.
Danny was found up in the church's old bell tower with Uncle Willie, who was drinking. Irene yelled at him for it, and demanded he leave the bottle and sent him down for Brayker to tell him to come up with the key. Then she and Deputy Bob discovered that Wally had been stealing post office mail and was planning to attack the post office with automatic weapons (with no ammunition) and grenades (which were armed).
Uncle Willie went as Irene instructed, but when he walked into his room was met with one of the Collector's visions. When Brayker and Jeryline walked into his room moments later, Uncle Willie was possessed and waiting for them. Jeryline was forced to consider killing Uncle Willie, but her hesitation to hurt someone she cared for got her thrown across the room. Brayker discovered the key was missing; Roach had stolen it and was about to bargain with the Collector. Once he managed to kill the possessed Uncle Willie with Danny's help, Brayker came out just in time to hear Roach torn apart by demons. As Roach had been warned if he attempted to make a deal, the Collector lied about his part of the bargain.
Brayker got a bow from Uncle Willie's room and shot the Collector through the head as he was looking for them almost immediately after the betrayal and managed to recover the lost key. Jeryline found her cat and she, Danny, and Brayker went up to the bell tower while Deputy Bob and Irene covered for them with Wally's suicide vest of grenades.
The only one left of the first seven, Brayker informed Jeryline that she's the new Demon Knight and tried to convince her to take the key. As they were talking, Danny came over and turned into a demon, demanding the key himself. He fatally wounded Brayker but Jeryline was capable of fighting this time, recognizing the difference between the possessed Danny and the boy she knew, and kicked him through a shielded window. She took the key as Brayker died and accepted the role of Demon Knight reluctantly and all the memories that came with it. He told her that he didn't know how long that it would take the stars on her hand to line up, but she would know as he did, and that she should watch her back.
With Brayker's death all the seals were broken and the Collector (and his demons) could enter. He found Jeryline in her underwear in the bell tower, covered in blood. He offered his hand as if to ease her pain, but when she touched him it burnt- it wasn't her blood. He fled and she followed him down into the motel. She found the bathtub where the Sheriff's headless body had been left, and the Collector jumped her with a shower curtain and scrubbed the blood off of her, Wrapped up in the plastic curtain, he drug her down the stairs into the lobby, and there he appealed to her again to willingly join him; no one had ever brought a Demon Knight back to the other side before. He then got angry over her refusal to speak to him, and finally decided to threaten to take her heart. Again, she spat in his face; this time with a mouthful of blood she had been hiding. He began to bubble and wither, caught fire, and reverted to his true form. He vanished in an explosion of light, but when it faded she and the rest of the motel were still protected.
In the end, she chose to get on a bus with her cat in a carrier and heading out into the world. She created a seal on the door of the bus as she got on, and at a stop after she had boarded another Collector almost stepped aboard. Realizing he couldn't pass, he calmly said, "Naw, I'll wait for the next one." They looked at each other through the window, and he started strolling after the bus as it went on its way.
Sample Journal Entry: [At first the camera just shows a view of her room with her cat sitting on a pillow in the background, but then Jeryline comes on screen, pulling the bandanna off her head and slumping in her chair. She had to turn on the communicator and set it up so she could face it.]
Look, I don't know about any of you? But when these breaches hit, I want to know where my shit is. [She doesn't want to say that she didn't like losing track of the key because that means admitting to what the key is. At the same time she really, really hates that this happened and wants to say something.] I know I signed on for this or whatever, but someone's personal space is not something you just dick around with.
[She motions around her.] I don't even know where my cat went!
Anybody able to tell me anything about how any of this works? Has anything or anybody gone missing during one of those? Because that's pretty fucked up.
Sample RP: Brayker didn't have time to warn her; she didn't know about Vampires, or about about other types of monsters, about all those other ranks of demons that she should have known about but then she found it on her own and had to figure the damn thing out like a kid handed a rubix cube and told "good luck!" without an idea of how to use it. Now that she was on the Barge she had opportunities she didn't have before and it seemed like a good idea to go to one of the guys that had a direct line to the man upstairs.
At this point she had put together that not all universes were the same, and that a few things branched over. But that didn't mean that this key didn't exist in other places, that there weren't more of these things out there, and that there weren't more creatures from the void that wanted to get their claws all over it.
The thought made her knock harder. "Castiel? Castiel, are you there?" She stood up on her tip toes, as if looking at the door from all angles would somehow help her.
"Castiel, I really need to talk to you." And Faith, and maybe Dean if he didn't deserve slapping. And that Seth guy had run into some vampires, right? She didn't care. She just wanted to be able to cover her ass if nasties showed up on the Barge, or if one of the high ranking nasties already on the Barge figured out that this key, matched with its brethren could reshape the universe. She sure as hell didn't want them getting it away from her and figuring out how to make more.
Special Notes:Despite this being another addition to the warden population and I feel guilty for that, I decided adding a plot device would be just as valuable.
User DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
AIM/IM: PositronicCache
E-mail: glazedmacguffin@glazedmacguffin.com
Other Characters: Ronald Sandoval, Zev Bellringer, Agent K, Gaheris Rhade
Character Name: Jeryline
Series: Tales From the Crypt: Demon Knight
Age: 22
From When?: Not long after she becomes the newest Demon Knight. I think it can safely be assumed that she will have ended up fighting more demons, judging from the end of the movie and Brayker's constant concerns.
Inmate/Warden: Warden. Jeryline is a former convict that's already done her time and was out on work release, under the supervision of Irene. She's a good person that doesn't want to hurt anyone if she can help it, but has gotten into trouble because prior to becoming a Demon Knight she had no direction in life. After her experience in Wormwood and fighting the Collectors she found her motivation and would gladly help someone else find theirs. She's also inspired by generally good intentions even if she did some questionable things in the past (theft and I assume minor drug dealing to make ends meet).
Item: Her key to the universe (it contains a bit of the blood of Jesus Christ and all the Demon Knights before her).
Abilities/Powers: Jeryline has all the memories of the Demon Knights and is generally a tough and competent fighter. She's ageless but not immortal (she can be killed, but she won't die of old age), and is otherwise just a strong human.
The key itself may count as a power. A drop of blood in a doorway creates a barrier that will kill a demon if they pass through it, and the key can repel vampires. If it touches either it will burn them and the only way they can touch it is with a solid barrier between the key and their skin (the Collectors all had special cases for it). More than a little can kill an unholy being.
If a limitation beyond her own reluctance to use up the blood is needed (and she's very reluctant to use that blood up); she'll only be using it to bar up her front door. Anywhere else on the Barge, because of the nature of the ship, won't allow a seal to stick (unless it's a personal doorway she has permission to seal off). I would like the potential for later plotting but I can always wait for special events.
Personality: Jeryline doesn't like to be indebted to anyone and she's actually resentful of anyone that tries to hold anything over her head. This ranges from small matters (like passively acting out against Irene by not actually doing her work release duties because Irene tries to emphasize that she should be grateful for giving her a roof and a reason to be out of prison) or greater instances (like when the Collector offers Jeryline everything she always wanted including safety and the ability to travel the world if she hands over her soul which earns him a spit in the face).
On that account, Jeryline is also crude and rude. She's developed a tough, abrasive side from her time in prison and on the street previously and will talk back to anyone she disagrees with or talks down to her. She will be flippant and snarky even while she's taking a situation very seriously. She not refined in the slightest and has no concern about being fashionable; almost everything she wears is functional and convenient. She'll outright ignore commands she doesn't care about (like to do her work) or warnings (like to not let her cat in the house even knowing it may be possessed by a demon).
Jeryline has an incredibly good heart despite her harshness. When forced into a situation where she had to hurt people she cared about, especially Uncle Willie she looked for any other option possible. She couldn't let Brayker kill her cat and barely let him test to see if the cat was still normal by touching it with the key. She deviated from the main group as they were attempting an escape because she heard Danny (a little boy) crying.
When it comes down to it, though, she'll do what's necessary even if she really doesn't want to. When Uncle Willie and Danny were possessed, she fought back against both of them and even killed Danny in his monster form. In both cases she pleaded for them to stop first, but their tortured souls couldn't be reached. She did try, however. She also was very upset when Brayker died, not just because she wasn't prepared to take his place but because she'd grown to like him in their short time together.
She takes her job as the new Demon Knight seriously, and was ready to take on and watch out for any of the Collectors when they showed up for the key. She hadn't addressed the first Collector during his first attempt at seducing her and she cleverly found ways to fight against him that he hadn't predicted (despite having some warning considering her earlier behavior). The first way that she attacked him was covering herself with some of the holy blood and went after him with the intention of fighting him hand to hand. When that failed she put the blood in her mouth and spat it in his face when he got close enough. This was enough to do him in. Consistently she shows a willingness to fight at great risk to herself and intelligence under pressure.
Jeryline is an adventurous spirit, though. Given the opportunity and removed of the weight of work release over her head, she began traveling on a bus with her cat in a carrier with her. Still faced with danger, the Cryptkeeper says that she continues the journey "happily ever after", even though you know from the end that she's being pursued by more Collectors.
Barge Reactions: She would act as if the Barge wasn't a big deal at first but she would be legitimately impressed by it and excited about the ideas of ports. She wouldn't like breaches because they would be like possessions. She would still have a healthy hatred for demons and wouldn't let any (or any vampires) get near her or the key, but wouldn't instigate anything because she's not a hunter, she's a protector. She would be extremely suspicious about it, too, since she's used to people lying to her and promising that they're not as bad as they seem. Good or bad, she wouldn't take anyone at face value.
She would probably be more sympathetic towards people who had harder lives than those that had it relatively easy and easy by her standards is never having had to be in a position where you did things to survive that would put you in jail. She also would be more sympathetic to inmates that had done prison time than those that were corrupt law enforcement or some sort of authority figures. She would probably be flat out hateful to wardens that abused their power.
Her ultimate deal would be to scatter the other keys again, making hers less of a lucrative item. But if she couldn't stay long enough to finish her deal, she might try to recruit another person to take the key to their universe (so long as she knows it's a different one from hers), permanently breaking the cycle.
History: Jeryline found trouble early in life, going from the juvenile system to the adult because she could never find a way out, and every way she found required her to be indebted to someone. She was put into work release and found herself with Irene at the converted church-turned-motel in Wormwood, New Mexico. Irene only took in long-term occupants in her establishment, so she came to know the other inhabitants well. Cordelia, a prostitute with a heart of gold and Wally, the disgruntled postman who loved her. She vaguely knew (and ignored) Cordelia's regular client Roach who worked at Homer's diner (which wasn't too far away), Sherrif Tupper, and "Deputy Bob". She was especially close to Uncle Willie who was almost the father she never had.
It seemed like another normal night when "Brayker" showed up and asked Irene for a room. Irene made an exception for him because he was able to pay in hundreds in cash, but she was suspicious, and after Jeryline showed Brayker to his room Roach came in and told them someone had tried to steal Homer's car at the diner. Irene called the police and Sheriff Tupper showed up with Deputy Bob and a stranger that claimed he was a collector of rare antiquities. He said that Brayker had stolen an item from him and he wanted it returned. They cuffed Brayker for both the accused theft, speeding as evidenced by a previous car accident, and for having assumed the identity of a man that died five years before. The Sheriff received a call that the Collector had stolen a car. He prepared to take them both back to the station, but the Collector turned and punched right through the sheriff's skull.
The inhabitants of the motel watched in horror as the Collector couldn't get the head off his hand, so he just tore it off the Sheriff's body. When Deputy Bob pulled his gun, Brayker managed to steal the handcuff keys and free himself. The Collector threw the head at Deputy Bob and attempted to attack Brayker, but he pressed the key against the side of his face and burned him with it (though he's left unmarked). The Collector jumped out the window of the church, and explained to everyone that he wanted Brayker's key and they were all going to suffer if he didn't get it. He used his own bright green blood to summon lesser demons.
Brayker started putting drops of blood in all the entrances while Jeryline and Uncle Willie ran for the back door, but there were demons out back as well. The whole exterior of the building was swarming with them, but they couldn't get past any of Brayker's barriers without being destroyed. He warned them about possession and attempting to go outside, but Roach attempted to drag Cordelia anyway. Roach abandoned her out there and Wally saved her, becoming injured in the process. When they come back inside, he warns them that only the blood from the key or shooting the demons in the eyes can stop them.
Jeryline insisted that she needed to go get her cat, but Brayker wouldn't let her. She followed him as he finished sealing up the building, joining him when he reached her room and asked him who he was. All he could tell her was, "Just an old man, running out of time."
The cat found its way in and when it was startled, tried to run out again. They chased it down and discovered that it wasn't possessed by pressing the key to it, but then they also found a potential exit to the inn through the mines. Uncle Willie (who was familiar with the mines) was sure that he could lead them out. Brayker refused the offer at first, saying that they were safer in the house, but before they could argue more they heard Wally screaming; Cordelia had been seduced by the Collector and possessed and was killing him. Brayker was still hesitant about mines, but after the possession and Irene lost her arm in the ensuing battle (putting her life in danger from blood loss) the others decided to try the mines. Jeryline went with the group, helping along Irene. Brayker decided to follow finally and sealed the mine shaft behind them.
Jeryline heard crying that turns out to be coming from Danny, Homer's son. Just as she found him, the possessed parents found them both and started pursuing them. They all ran back towards the mine shaft entrance, and Roach decided he wanted to shoot possessed Homer. The shot broke the seal, and everyone has to run for one of the larger seals formed from an accidental spill of blood. As they all catch their breath, Brayker finally tells them exactly what's going on. He takes off a glove to reveal seven stars on his palm that match the shape of the stars on the face of the key. They only match because they've "lined up". Like tumblers on a lock, seven people, seven stars. The right night, the right time.
In the beginning, God created Heaven and Earth, and the Earth was a formless void, and darkness created the face of the deep. But the darkness wasn't empty, it was full of creatures and these creatures had seven keys formed into a circle. They could focus the power of the cosmos with these keys, until God created light and banished the keys and the demons to the far corners of the universe. Two or three million millenia later, the demons had returned with six of the keys. To protect the remaining key, God gave it to a thief named Sirach who filled it with the blood of a crucified carpenter. When Sirach was about to die, he filled it with his own blood, which in death had the same potency before he passed it on to the next "Demon Knight". The previous Demon Knight to Brayker was a soldier named Dickerson, who died as they were ambushed by demons on the battlefield in France on August 23rd, 1917. If the demons manage to collect the keys, they can bring back the darkness.
Then they realized Danny had disappeared during the explanation so they went looking for him. That's when Jeryline met the Collector.
He appeared to her in her room showing her pictures of the places she always wanted to visit. Far away places, and pasted on images of herself looking happy and enjoying the locations. There was another image, a silk-screened picture of herself, with writhing demons behind it. The Collector told her he could give her that freedom, those places, and if she didn't accept she would end up like Brayker. Blood soaked into the picture of her and it dropped to reveal Brayker being torn apart by demons. She watched in horror before the Collector appeared to flirt and appeal to her more. She spat in his face rather than accept the offer, but he patiently insisted that she would eventually.
Danny was found up in the church's old bell tower with Uncle Willie, who was drinking. Irene yelled at him for it, and demanded he leave the bottle and sent him down for Brayker to tell him to come up with the key. Then she and Deputy Bob discovered that Wally had been stealing post office mail and was planning to attack the post office with automatic weapons (with no ammunition) and grenades (which were armed).
Uncle Willie went as Irene instructed, but when he walked into his room was met with one of the Collector's visions. When Brayker and Jeryline walked into his room moments later, Uncle Willie was possessed and waiting for them. Jeryline was forced to consider killing Uncle Willie, but her hesitation to hurt someone she cared for got her thrown across the room. Brayker discovered the key was missing; Roach had stolen it and was about to bargain with the Collector. Once he managed to kill the possessed Uncle Willie with Danny's help, Brayker came out just in time to hear Roach torn apart by demons. As Roach had been warned if he attempted to make a deal, the Collector lied about his part of the bargain.
Brayker got a bow from Uncle Willie's room and shot the Collector through the head as he was looking for them almost immediately after the betrayal and managed to recover the lost key. Jeryline found her cat and she, Danny, and Brayker went up to the bell tower while Deputy Bob and Irene covered for them with Wally's suicide vest of grenades.
The only one left of the first seven, Brayker informed Jeryline that she's the new Demon Knight and tried to convince her to take the key. As they were talking, Danny came over and turned into a demon, demanding the key himself. He fatally wounded Brayker but Jeryline was capable of fighting this time, recognizing the difference between the possessed Danny and the boy she knew, and kicked him through a shielded window. She took the key as Brayker died and accepted the role of Demon Knight reluctantly and all the memories that came with it. He told her that he didn't know how long that it would take the stars on her hand to line up, but she would know as he did, and that she should watch her back.
With Brayker's death all the seals were broken and the Collector (and his demons) could enter. He found Jeryline in her underwear in the bell tower, covered in blood. He offered his hand as if to ease her pain, but when she touched him it burnt- it wasn't her blood. He fled and she followed him down into the motel. She found the bathtub where the Sheriff's headless body had been left, and the Collector jumped her with a shower curtain and scrubbed the blood off of her, Wrapped up in the plastic curtain, he drug her down the stairs into the lobby, and there he appealed to her again to willingly join him; no one had ever brought a Demon Knight back to the other side before. He then got angry over her refusal to speak to him, and finally decided to threaten to take her heart. Again, she spat in his face; this time with a mouthful of blood she had been hiding. He began to bubble and wither, caught fire, and reverted to his true form. He vanished in an explosion of light, but when it faded she and the rest of the motel were still protected.
In the end, she chose to get on a bus with her cat in a carrier and heading out into the world. She created a seal on the door of the bus as she got on, and at a stop after she had boarded another Collector almost stepped aboard. Realizing he couldn't pass, he calmly said, "Naw, I'll wait for the next one." They looked at each other through the window, and he started strolling after the bus as it went on its way.
Sample Journal Entry: [At first the camera just shows a view of her room with her cat sitting on a pillow in the background, but then Jeryline comes on screen, pulling the bandanna off her head and slumping in her chair. She had to turn on the communicator and set it up so she could face it.]
Look, I don't know about any of you? But when these breaches hit, I want to know where my shit is. [She doesn't want to say that she didn't like losing track of the key because that means admitting to what the key is. At the same time she really, really hates that this happened and wants to say something.] I know I signed on for this or whatever, but someone's personal space is not something you just dick around with.
[She motions around her.] I don't even know where my cat went!
Anybody able to tell me anything about how any of this works? Has anything or anybody gone missing during one of those? Because that's pretty fucked up.
Sample RP: Brayker didn't have time to warn her; she didn't know about Vampires, or about about other types of monsters, about all those other ranks of demons that she should have known about but then she found it on her own and had to figure the damn thing out like a kid handed a rubix cube and told "good luck!" without an idea of how to use it. Now that she was on the Barge she had opportunities she didn't have before and it seemed like a good idea to go to one of the guys that had a direct line to the man upstairs.
At this point she had put together that not all universes were the same, and that a few things branched over. But that didn't mean that this key didn't exist in other places, that there weren't more of these things out there, and that there weren't more creatures from the void that wanted to get their claws all over it.
The thought made her knock harder. "Castiel? Castiel, are you there?" She stood up on her tip toes, as if looking at the door from all angles would somehow help her.
"Castiel, I really need to talk to you." And Faith, and maybe Dean if he didn't deserve slapping. And that Seth guy had run into some vampires, right? She didn't care. She just wanted to be able to cover her ass if nasties showed up on the Barge, or if one of the high ranking nasties already on the Barge figured out that this key, matched with its brethren could reshape the universe. She sure as hell didn't want them getting it away from her and figuring out how to make more.
Special Notes:Despite this being another addition to the warden population and I feel guilty for that, I decided adding a plot device would be just as valuable.